Rules

Card Variants
Attack Cards - Attack cards attack; they can be summoned using Bamana, and deal damage based on their types. Example: Monke Magician - 8 ATK, 90 DEF, Can tap bamana to attack more than once per turn (per bamana tapped)

Bamana Cards - Bamana are used to summon Boosts and Attack cards. Example: Common Bamana: Can be used once for a card of any type, or twice for a monke type.

Trap Cards - When these are in your deck, they unlock abilities that are activated by your opponents moves-- some can be attached to specific cards. Example: Secret Way Out - When you activate an opponent's trap card, you make an excuse about it and negate all effects.

Terrain Cards - Apply changes to both players cards. Example: Classroom Terrain - All Monke type cards in everyone's hands are revealed.

Boosts - Boost certain types of cards. Example: Bamana Boost - Bamana on your side of the field can be used normally, or twice every other turn.

Card Types
The card type chart stuff is somewhere I think. When a card is weak to a certain type, they take extra damage or if its a terrain card, they gain a negative effect.

Bamana
Bamana is tapped to play cards. Some bamana is typed and works twice per turn for specifically typed cards, while normal bamana works once per card played. At the beginning of each turn, untap all bamana on your side of the field.

Other Rules
If a card takes damage equal to two times its on health, the owner of that card must do an action of the opponents choice like eating 50 day old gatorade found in the baseball field.

Playing The Game
Each player should have a deck of at least 60 cards, but can be modified depending on rules. The players shuffle their cards and place 30 in the "waiting pile", 10 on the bench, and look at the remaining 20. The player then places 5 of their choice in the waiting pile. The game then begins. On the first turn, you can play one bamana and one card. On the second turn, you can do that or attack. By the fourth turn, you can play up to 3 cards a turn and attack. When a card takes enough damage equal to its DEF, it is put in the graveyard. The graveyard is anywhere off the field.